GK High-Ball Decision — Claim, Punch or Hold

A goalkeeper practice with varied aerial deliveries requiring the goalkeeper to decide whether to claim, punch or hold position.

Improve decision-making and technique when dealing with high balls under pressure.
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ServerServerGK
Players
3
Duration
15 min
Goalkeepers
1
Equipment
Balls, Cones, Full goal
Difficulty
Advanced
Age group
U11–U18
Type
Goalkeeper

Organization

Use the penalty area and one full goal. Servers deliver balls from different wide and central angles. One or two passive-to-active attackers create realistic traffic. The goalkeeper reads each delivery and chooses the appropriate action.

Coaching Points

Start in a position that protects goal and space; Read flight early; Call decisively when coming; Attack the ball at the highest safe point; Punch to distance and width when a clean catch is not possible

Progressions

  • Increase attacker pressure and vary inswinging/outswinging service.

Regressions

  • Use unopposed predictable deliveries.

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